4/1/2024 0 Comments Dungeon keeper 2 map editorIt seems that there’s some kind of realtime transformation going on. Geometry/topology of the wall/ground changes – depending on the type of the wall and size of the room (more about this later). But wouldn’t this look a bit boring (at least for a comicish style)? I wondered how this is done, because the If you think about a wall, you may think that it should be straight. The overpainted wall structure shows some nice geometry variation. Overpaint (straighten to show how boring it could look). Overpaint (silhouette following original form) and 3. One point which fascinated me since i saw the game the first time is shown here. You can also notice how the whole polygon topology changes at the cut area There are no cubes standing side by side! It’s “solid mass” where the needed intersections are cut into. The answer can be seen if you activate a wireframe I wondered if these cube geometries are already existing (standing side by side) or if the whole ground geometry is one big block and modified in real time. Let’s start easy: The game makes you build and underground empire and for that you have to “cut” the ground earth on a cube basis (like Minecraft). ![]() He mentioned the walls of Dungeon Keeper 2 and made me think and write about it. The last impulse to bring it into the daylight was given to me through Dr. Deep in the dungeons of my brain was something waiting to come out.
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